GMS2 - Fighting Inputs Example
A downloadable asset pack
This is a demonstration of how to implement fighting game inputs, done in Gamemaker Studio 2.
Quarter circles! Charge moves! Awkward Rocket Arms!! You can do it all!
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First tutorial asset I have produced - hope it helps someone. Believe this is an underrepresented topic despite how often I've seen the question asked.
(edit: don't remember why i hid this, but if it's still usable in current gamemaker builds, have at it!)
Download
Download
FighterInputs_tso_Marketplace.yyz 32 kB
